[Object]
States = 81-717_ajtojelzes_ny.b3d, 81-717_ajtojelzes_z.b3d
StateFunction = floor[1-doors[3]]

[Object]
Position = 0, 0, 0
States = 81-714_3125sotet.b3d, 81-714_3125.b3d
Statefunction = pluginstate[30]*pluginstate[92]

[object]
Position = 0, -0.16, -0.0015
States = oldva.b3d, fek.b3d
Statefunction = if[brakecylinder < 5000, 0, 1]

[Object]
States = 81-717_ajtonyitasLS.b3d, 81-717_ajtonyitasL.b3d
Statefunction = pluginstate[30]*pluginstate[92]
TextureShiftXFunction = if[leftdoorstarget==0, if[leftdoors[3]<0.2,0,leftdoors[3]*0.575-0.115], if[leftdoors[3]>0.8,0.46,leftdoors[3]*0.575]]
[Object]
States = 81-717_ablakL1.b3d
TranslateZFunction = if[leftdoorstarget==0, if[leftdoors[3]<0.2,0,leftdoors[3]*0.85-0.17], if[leftdoors[3]>0.8,0.68,leftdoors[3]*0.85]]
[Object]
States = 81-717_ablakL2.b3d
TranslateZFunction = if[leftdoorstarget==0, if[leftdoors[3]<0.2,0,leftdoors[3]*(-0.85)+0.17], if[leftdoors[3]>0.8,-0.68,leftdoors[3]*(-0.85)]]

[Object]
States = 81-717_ajtonyitasRS.b3d, 81-717_ajtonyitasR.b3d
Statefunction = pluginstate[30]*pluginstate[92]
TextureShiftXFunction = if[rightdoorstarget==0, if[rightdoors[3]<0.2,0,rightdoors[3]*0.575-0.115], if[rightdoors[3]>0.8,0.46,rightdoors[3]*0.575]]
[Object]
States = 81-717_ablakR1.b3d
TranslateZFunction = if[rightdoorstarget==0, if[rightdoors[3]<0.2,0,rightdoors[3]*0.85-0.17], if[rightdoors[3]>0.8,0.68,rightdoors[3]*0.85]]
[Object]
States = 81-717_ablakR2.b3d
TranslateZFunction = if[rightdoorstarget==0, if[rightdoors[3]<0.2,0,rightdoors[3]*(-0.85)+0.17], if[rightdoors[3]>0.8,-0.68,rightdoors[3]*(-0.85)]]

